You haven’t been able to miss this seductive ad that’s been hovering on YouTube for several days, and for good reason : Trainer Battle is an app that’s as fantastic as it is Strange. Born in the biggest of silences, its breathtaking trailers have been flooding the streaming platform for several days. There are dazzling Pokémon fights, spectacular graphics and, above all, a mode of play that is close to the world of Sacha and her friends. A promotion that has obviously attracted the eye of many curious people, including me, surprised not to have heard of it.


On my reserve, but as a big fan of the saga of the little creatures, I installed the app and I was as taken aback as I was surprised. Therefore, we note that the game is not official, at least in its relation to the initial franchise and Nintendo. Some ads boast, for example, of more than a million players, but a simple check will disprove that idea since, at the time of writing, “only” 100,000 people had installed the application.


It is here that the whole paradox of a very particular game is inscribed, even its communication. The YouTube commercials show spectacular fights between Dracaufeu and Florizarre while the few screenshots on the download times admit only vaguely recognizable Pokémon shadows, while are put forward other monsters that definitely have nothing to do with the saga.

To sum up: there were hundreds of Pokémon plagiarisms, based on the principle of evolution. But now we have to make a game that seems to integrate the pocket monsters of Nintendo, you can getting a full review on the endless trainer hack, without really assuming it. In short, the doubt is present, but impossible not to download.


And while the loading screens pursue in this paradox by revealing to me an aesthetically distant universe of Pokémon, that was not my surprise to the vision of a professor named Chen who offered me a … Salameche. Well, from that point on, we understand that this is a copy of the game that, to avoid problems with the Japanese firm, created a parallel universe.


A copy, yes, but a copy that’s definitely hot. We’re entering a very, very successful RPG universe. Well more successful than Pokémon. Understand: enhancements using objects collected during the fights or offered by NPCs. We also get a very interactive world, the interface of which briefly recalls that of Dofus. The fights are, as teased, very successful and for a smartphone game, one could only very hardly hope better…

All in all, the moral is difficult to discern : once the disappointment of seeing the Nintendo logo appear, we let ourselves be enchanted by a game that, under the guise of formalization, could be very successful. But right now, we’re just taking advantage of the fact that he’s still alive. If he hasn’t made much noise yet, the eyes of the Japanese giant should soon be on this world that will surely not leave him indifferent.


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The speed of MotoGP 19 will arrive on June 6 to PC and consoles

Milestone has announced that MotoGP 19 , the new delivery of the motorcycle racing saga officially licensed, will be available on June 6 on both Xbox One, PS4 and PC through Steam. On the other hand, the title will also be published in Switch the following weeks .

In order for the players to begin to warm up engines, Milestone has shared what will be some of the novelties that can be found in this new installment:

Excellent performance of the AI ​​thanks to Neural Networks

In order to offer users a challenge worthy of this competition, Milestone and Orobix – a company specialized in implementing Artificial Intelligence (AI) solutions – have worked for more than 2 years to create a revolutionary AI system based on Neural Networks. until getting an incredibly fast AI on the track and with realistic behaviors to the fullest.

A renewed experience of the Multiplayer

With the new Dedicated Servers, the multiplayer experience of MotoGP 19 will be much smoother and satisfying. No lag or excuses in case of defeat! The multiplayer has a better performance and incorporates the new Race Director Mode , so that online competitions with friends are even more attractive.

Image result for MotoGP 19 games

A journey through History

Returns one of the most loved game modes by MotoGP fans. With Historical Challenges players can pay tribute to the legendary runners and revive rivalries that are already part of the history of MotoGP!

A style for each runner

In MotoGP 19 there are numerous new tools for each biker to be different; You can choose from the largest selection of accessories and most valuable brands . With the graphic editors you can design your own custom helmet as do the real MotoGP champions as well as race bibs and crotch reinforcements.

A new type of competition

Just like in the real MotoGP 2019 season, this year the FIM Enel MotoE World Cup debuts, in which bikes with zero emissions will compete in some of the most famous MotoGP circuits .

“Warm up the engines and get ready for the best two-wheel game experience”
“The official video game dedicated to the most famous racing championship in the world is ready , more than ever, to give you incredible emotions this year,” writes Milestone in the description of the trailer. “Warm up the engines and get ready for the best two-wheel game experience.”

We remind you that it will be available on June 6 on PC, PS4 and Xbox One, while Switch will be published weeks later.

Degrees of Separation: the beautiful is not eaten

Degrees of Separations is the last work of the people of Moondrop, a Norwegian specialist studio is doing beautiful things in the form of videogames. Inspired by the hypothesis of The Six Degrees of Separation by the Hungarian writer Frigyes Karinthy and his short story, Chains, the good people of Moondrop speak to us of two opposite extremes, two characters to whom the hazards of fate force us to meet to save their extreme worlds .

Tell me a story

Degrees of Separation tries to narrate a fable in a beautiful hand-drawn environment in which we will meet two characters condemned to understand each other. On the one hand we have Amber, a young girl with a facic aspect who lives in a world of fire that moves away from the classic volcanoes to offer a beautiful forest in a constant fall . On the other hand, we have Rime, a handsome young man who lives in the ice kingdom in a frozen cave on the heights of a snowy peak … come on, it’s cold in the face. One day, both characters discover that their worlds are beginning to disappear. The kingdom of Amber is extinguished, while that of Rime melts. In a vain attempt to discover the reasons, both characters are in the middle of a bridge and discover that they will have to collaborate if they want to recover their lives.

With a simplistic animation that is not up to the work of illustration, many piano-evocative melodies and a soft voice-over that narrates old legends and the reality of both new allies, Degrees of Separation proposes to play with a friend in a local cooperative or alone alternating the handling of the characters while we try to solve various puzzles with the help of the powers of both young people, fire and heat it, ice and cold it. Unfortunately it is not clear what is the function of the game or why these puzzles beyond the need to get some scarves that tell us about characters and old stories.

Too many readings

Just start playing to realize that the title and inspiration of the game are not the most correct. The video adage of ‘the world is a handkerchief’, translated into science by this hypothesis of Karinthy that ensures that between a human being and another from any corner of the planet there are only five acquaintances that separate them, it is blurred when we find only two characters in the game and a mission, to collect a series of scarves on the stage to understand the history that has united these beings and why the problems that have occurred in their respective realms.

Degrees of Separation tries to drink from Unravel and Child of Light, but offers nothing that comes close to these two titles. The absence of a life bar and those first piano notes are a clue , and soon we find a game in which the puzzles are not so interesting, the scenarios are beautiful but little more, and what the voice-over tells us , in the end, it does not matter in the least.

A pity, because the work of the illustration and the approach is quite interesting in power, but is wasted by a game that is not attractive in the playable part and a mise en scène that does not quite explain well and that plays with too many concepts The hypothesis of degrees of separation, the need to seek relief from strangers and the fear of big changes among other transcendental topics are relayed in a skein, in a hodgepodge of intentions that cause the message to be diluted in a pretentious show of plastic beauty that is not enough to justify the hours required by the experience you offer.